| 3D
Artist
Role:
- Primary
function of the 3D Artist is to create and refine 3D art
assets.
Responsibilities:
- Use
3D Studio Max, to create high quality 3D art assets that
fulfill the requirements of the projects Functional,
Art, and Technical Specifications.
- Follow
the schedule and pipeline established by the Art Director.
- Take
direction in style and technique.
- Understand
the requirements and constraints of game design, engine,
and platform.
- Proactively
seek feedback from the Art Director in style and mood.
Skills:
- Model,
texture map, and light 3D characters, environments, and
props.
- Strong
low poly character modeling skills are a must.
- Ability
to use 3D Studio Max for 3D art production.
- Background
in one or more of the following specialties: characters,
creatures, and environments.
- Willing
and able to work closely with Game Designers and Programmers.
- Ability
to take direction
Requirements:
- Experience
in 3D modeling and lighting using 3D Studio Max, as demonstrated
by a strong portfolio.
Pluses
include:
- Knowledge
of Photoshop
- Knowledge
of QuArK
- Experience
with the Torque engine
- Traditional
Art Skills
- Animation
Send
your resume and portfolio here.
(If your portfolio is over 2 megs
then please send us a link. Send pictures in .jpg format)
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